Learn touch typing, one row at a time
The Learn screen is a small curriculum, not a wall of tips. Six lessons run in order: home row, top row, bottom row, full alphabet, numbers, then punctuation. Each one builds a short drill from a fixed word list and scores it with the same idea of WPM used elsewhere on the site: correct characters divided by five, divided by minutes, plus an accuracy percentage. You do not have to finish a lesson to use Practice or the games. You should, if your current method is still “find the key with your eyes, then press it.”
The on-screen keyboard is a QWERTY diagram. Color marks which finger the site expects for each key: pinky, ring, middle, index, and thumb. Hover a key and the label names that finger. If you type on a different layout, those colors will not match your hardware. The lessons assume QWERTY. This page will not pretend otherwise, and it will not claim that following the colors makes you a certified typist.
Why the order is the order
Home row is the eight keys your fingers rest on, plus the idea that F and J have a bump you can feel. Every later reach is described from that rest, not from a search of the whole board. Top row is the reach upward. Bottom row is the reach downward, which is where a lot of self-taught typists twist a wrist instead of moving a finger. Full alphabet mixes the three rows into ordinary words, which is the first time a drill looks like a sentence. Numbers leave the letters for the digit row and ask you to come back. Punctuation adds the marks that real writing actually uses, including shift.
Skipping ahead feels faster for about ten minutes. It then freezes, because a word like “problem” needs a bottom-row finger that was never given a job. The lesson list locks the next item until the previous one has been completed in this browser. Home row is open immediately. That lock is a teaching choice, not a punishment. It is stored locally with your lesson progress. Clearing site data, or moving to another browser, starts the sequence again. Nothing about that progress is sent to an employer.
What a lesson feels like
Open a lesson and the screen fills with a line built from that lesson’s word list. You type straight through. A correct character is marked and counted. A wrong character is marked as an error and the cursor still moves on, the same way the practice test behaves. There is no backspace. At the end the lesson is stored as done and the next one unlocks. Close returns you to the grid without erasing a completion you already earned.
The short number on the lesson screen is for that attempt. It is not your profile’s best WPM, and it is not a rankings entry. Use it to notice whether you are accurate. If the percentage is sagging, the lesson is too fast for today, even if you reached the end. Slow the next try down until the errors almost disappear. Speed is what shows up after that, not before. The WPM guide defines the figure. The speed guide is the longer plan once the rows are familiar.
Mistakes that show up on every row
Looking down is the expensive mistake. Check a finger on the diagram before the drill, then keep your eyes on the line. The second mistake is giving a key to whichever finger is free. T stays with the left index, Y with the right, and the index fingers return to F and J. If a hand creeps, replant on the bumps. The third is practicing until you ache and calling that discipline. Fifteen minutes is the day. A sore wrist is a stop, not a score. These lessons are not medical advice.
A 15-minute day
Use the same shape often enough that you do not renegotiate it. For about three minutes, run the lesson you have not finished, or the last lesson that still produces errors. For about seven minutes, take a Timed test at 60 seconds on Easy or Medium, and only on a level where you can stay near 95 percent accuracy. If you cannot, skip the test and repeat the lesson. For about five minutes, play one game: Word Fall or Survival if you want single words under a little pressure, Type Racer if you want a passage. The games guide says which pressure is which. Then stop.
Two weeks of that pattern is enough to know whether touch typing is taking. In the first week, stay on home row and top row even if you are bored. Boredom on the home keys is a sign the fingers are starting to know them. In the second week, add bottom row and, if the letters are clean, one numbers session. Do not open punctuation until periods and commas are the only new thing in the line. Mixing a new row and a new symbol on the same day is how people decide they “cannot type.”
Read the note, then run the drill
Each lesson has its own short introduction. The note names the keys, the fingers, and the specific miss that lesson tends to produce. The drill itself stays on the Learn screen, unchanged.